Tuesday, July 26, 2011

Week-02


Week 02

THE TEACHING OF LANGUAGE


image of horse from

http://www.conservativeforchange.com/2010_02_01_archive.html

Communication channels need to be open for people to learn and to be understood, what is required of them in there field of work, to learn what they wish to learn e.g. carpentry, technology, doctors, nurses, office work all have there own language, an people can only learn once the term-ology in there chosen field is understood, does not matter if it is a trade or a professional career

People learn from observation, eye contact, body language, posture, and voice if these are not a positive action of communication and become a negative experience people can be turned away from their goal to learn, even bullies have an impact, if there happen to be any at a school of learning whether student or lecturer, office worker or any in administration, can make people not want to participate.

Experiment in class between two students in mime

No words spoken only actions, each having to guess what the meaning of the word is

Hammer, drinking, open space, time

Observer has to name the word, with out seeing an object or touching an object with no sound.

Objectivity is to stay focused, share, and communicate

Discussion of having an exhibition

What should be thought of prior to the leading up to the final day of an exhibition

Doing this there should be a committee formed with team leaders with members in each team, then allocated jobs to follow through with flexibility for members to change teams depending on their abilities

To be able to bounce ideas of each other towards a successful goal for all and be constructive, enlighten, plan, define, safety, theft and think of solution.

You do not necessary need to agree, but can advance an idea collectively to be a bigger idea to be desirable and workable

IDEO DEEP DIVE http://www.youtube.com/watch?v=M66ZU2PCIcM

Groups should be able to consult with other’s that may have put on an exhibition previously, gain as much information an ideas as possible

Image of child from

http://sakurascreations.blogspot.com/2010_10_01_archive.html

Image of elder man from

http://www.google.com/search?q=free+comical+photo+or+image+of+school+children&hl=en&gbv=2&tbm=isch&tbs=simg:CAESEgnCh_1pXkyGgZSGAa9MeeWLw9A&iact=hc&vpx=1360&vpy=450&dur=2108&hovh=267&hovw=189&tx=23&ty=353&ei=TKYvTsfaCYu8sAPP1KCRAg&page=4&tbnh=152&tbnw=112&ved=1t:722,r:13,s:87&biw=1588&bih=829

Perspectives thought for groups

1) Stake holder > Fundraising > Donations >

2) Navigation > Transport to Exhibition > Map

3) Advertising Printing > Invitation’s > Location > Flyers > Poster’s > Brand

Content > Tag for work on exhibition

4) Planner > Time Table > Date > Running Time > Security > Approval of venue > Location > Insurance > Caterer > Check Amenities’ >

5) Media Publicity > contact for Radio > TV > Guest speaker for opening to give recognition to sponsors premonition of CDU and students

Ushers all Students> Dress Code

Students to assemble and disassemble exhibition work, lecturers may help were appropriate

All work to be tagged

Week-01


LAWS OF SIMPLICITY

By

JOHN MAEDA

DESIGN, TECHNOLOGY, BUSINESS LIFE

BOOK REVUE

http://www.usedbooks.co.nz/index.php?cPath=398

http://www.webinknow.com/2008/05/the-laws-of-sim.html

By

Carol Krogseter

Reference quotes

Simplicity is about subtracting the obvious and adding the meaningful

Ten laws

1. Reduce

The simplest way to achieve simplicity is through thoughtful reduction

To remove functionality e.g. if they have to many buttons DVD players could only have one, remove the others, but then where would the balance be between simplicity and complexity be

How simple can you make it?

How complex does it have to be?

For an ideal state of simplicity can be complex once decided what can be moved or reduced

Reduction can be beneficial but not necessarily the rule, to add technology features just because one can, unless used can be over whelming, features and functions that the user has no need for.

Using guidelines one can us less but achieve more

2. Organize

Organization makes a system of many appear fewer

3. Time

Savings in time feel like simplicity

4. Learn

Knowledge makes everything simpler

5. Differences

Simplicity and complexity need each other, eg change over effect led by technology

6. Context

What lies in the periphery of simplicity is definitely not a peripheral

7. Emotion

More emotions are better than less

8. Trust

In simplicity we trust

9. Failure

Some things can never be made simple

10. The one

Simplicity is about subtracting the obvious and adding the meaningful

SHE

Shrink hide embody

Consumers will only be drawn to smaller, less functional products if they perceive it functional to their need

Whether less or more is to increase belief in quality

The power of suggestion

Products can be of precious materials and exquisite craftsmanship, for what we own can change how we feel with quality in mind, the necessity to advertise some products point , that which cannot be conveyed or seen , for a product to become interesting to have a owner who wishes to purchase when in the business world of supply and demand.

THREE KEYS

  1. Away More appears like less by simply moving it far, far away
  2. Open Openness simplifies complexity
  3. Power Use less, gain more

Unquote

Comments

When working in hospitality with some that have eating disorder’s, instead of using a large plate a small one is used, e.g. instead of a dinner plate use a bread and butter plate, take the food of the dinner plate and put on the bread and butter plate the same amount of food looks smaller, and makes the person concerned think smaller amount when it is really the same.


With clutter the same thinking can apply if, every thing in its place once stored neatly there does not seem to be the clutter if it was every where, so even a room can appear larger.

http://www.listia.com/auction/1908427-simplicity-ladies-dress-pattern

In dress making a lot is kept simply even a firm has its name after the word

When designing John Maeda in his book THE LAWS OF SIMPLICITY apply even in industry design, the trick is to keep simple and functional, in program designing the law is double important for the programmer has to take into consideration the functions and usability, and user friendly